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Big-game Hunter (Human Form)

  • American (Human Form)
  • Japanese (Masterlord Akuma’s lieutenant)

The Dark Dozen


Karnivor is able to teleport.

Karnivor is a member of the Dark Dozen, a group of people looking for power to make others suffer who Masterlord Akuma shapes into the adversaries Yasuiti Motomiya created as a training exercise in the Ninjak video game by tapping into the well of suspended disbelief. The only way Ninjak can defeat Karnivor in the video game is by outfighting him.


Karnivor in his human form

Centuries ago in Ancient Japan, during a wondrous age when powerful magick ran loose that faded to myth even in the land where it happened, Karnivor and twelve lieutenants followed Masterlord Akuma in his quest for ultimate power, but, after decades of conflict, a small order of fighter-monks turned Akuma’s magicks against him and cast them out of reality itself.

After Denny Meechum solves the puzzle embedded in the Ninjak video game and finds himself transformed into Ninjak, Zeer, an envoy of Masterlord Akuma, sets out to revive the Dark Dozen by using wicked people looking for power to make others suffer.

The second reborn member of the Dark Dozen is a big-game hunter who hungers for the greatest challenge of them all despite having hunted on every continent, three dozen islands, undersea, and in blizzards that would have frozen a lesser man.

Having grown weary of his hunts due to their becoming too simple and dull, Karnivor captures Taina and a group of subway commuters that he threatens to release into the tunnels to hunt them down along with his pack, but then Ninjak rescues his would-be prey and defeats him in battle. Rather than be captured, Karnivor vanishes in a puff of smoke and escapes

When Karnivor and the Dark Dozen attack Motomiya’s Temple, Denny bonds with the symbol of power hidden in the shrine and sets off a huge explosion that seemingly destroys them.

After Ninjak defeats Akuma, Karnivor and the Dark Dozen return to their normal selves.