Kraniak is a member of the Dark Dozen, a group of people looking for power to make others suffer who Masterlord Akuma shapes into the adversaries Yasuiti Motomiya created as a training exercise in the Ninjak video game by tapping into the well of suspended disbelief. The only way Ninjak, can defeat Kraniak in the video game is by feeding magic food to his creatures that turn them against him.
Centuries ago in Ancient Japan, during a wondrous age when powerful magick ran loose that faded to myth even in the land where it happened, Kraniak and twelve lieutenants followed Masterlord Akuma in his quest for ultimate power, but, after decades of conflict, a small order of fighter-monks turned Akuma’s magicks against him and cast them out of reality itself.
After Denny Meechum solves the puzzle embedded in the Ninjak video game and finds himself transformed into Ninjak, Zeer, an envoy of Masterlord Akuma, sets out to revive the Dark Dozen by using wicked people looking for power to make others suffer.
Using Denny’s bond to his copy of the Ninjak video game and its permanent effect on his PC’s CPU, Kraniak lures Denny into a virtual reality construct that resembles the video game itself using a website that promises a cash bounty to anyone who can put him in touch with Ninjak. While Ninjak battles Kraniak’s creatures and Kraniak warns him that the virtual scenario lacks the magic food used to turn them against him, Ninjak destroys the tower he is sitting on and causes them to come spilling out of a jumbotron in Times Square.
After an extensive battle, Ninjak ties Kraniak and his Cybermenagerie with a steel cable from a construction site and shorts them out using an electric current from a transformer, which causes Kraniak’s computer to reboot and restore them to normal. Finding Ninjak to be a bigger annoyance than he thought, Kraniak vows to make him a priority.
After Ninjak defeats Akuma, Kraniak and the Dark Dozen return to their normal selves.